Advanced tools in The EFL classroom Friend or foe for novice teachers

Main Article Content

Bendaoud Nadif
Samikshya Bidari

Abstract

E-Learning has been one of the emerging and evolving practices implemented by different educational institutions worldwide. E-learning has provided a shared space for instructors, students, and other experts in their fields together in a common place. With the increasing popularity of e-learning websites and advancements in today’s world, it is essential to facilitate e-learning in a user-friendly, effective environment and an enjoyable experience for different users. One of the practices for developing e-learning is introducing gamification on the platforms. Gamification is the process of bringing game mechanics, elements, and ideas to non-game environments to improve user engagement.
Al Akhawayn University is an autonomous educational institution implementing an innovative learning process through e-learning, and Digital Learning Lab has played a significant role. Having said above, implementing gamification increases to development of different skills among learners and makes learning enjoyable [1]. To address and analyze the uses of gamification at Al Akhawayn University MOOC system, we are conducting our research with the implementation of different frameworks.

Article Details

How to Cite
Nadif, B., & Bidari, S. (2023). Advanced tools in The EFL classroom: Friend or foe for novice teachers. The Journal of Quality in Education, 13(21), 12–20. https://doi.org/10.37870/joqie.v13i21.336
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Articles

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